Rogue: Glyphs in 3.1

Please note that these are not live changes yet, and may not make it into the game

Blizzard is spending some time adding and retooling a lot of glyphs in 3.1 (guess this means I should be more active on my Warlock and level inscribing past 407).  Today I’ll list off the changes (you could go to to view all of the 3.1 information), and I’ll give you a brief perspective on each glyph. 

– Glyph Changes in 3.1 –

Glyph of Sap – Increases the duration of Sap by 20 secs.

This is a change from a 10 second to a 20 second buff.  I might be alone in this but… I enjoy sapping.  I find it much more fun to be in total control of a pull with CC than the AoE fest we’re currently getting.  It takes more skill, and is more interesting in my opinion.  With all of the changes to Sap in Wrath, it’s a much more versatile cc.  I’m not sure if this is a major glyph or not, but if it’s minor, I’m taking it.

Edit:  This is indeed a major glyph, so even though it is nice, if you’re going for max dps, you’re probably not going to take it for PvE..  Thanks, Chronic

Glyph of Deadly Throw – Increases the slowing effect on Deadly Throw by 10%

This glyph used to increase the range of DT by 5 yards.  I don’t know that rogues needed the extra 5 yards, but the extra slowing will definitely help close gaps in PvP when we get kited.

Glyph of Adrenaline Rush – Increases the Duration of Adrenaline Rush by 5 sec.

The old glyph lowered the cooldown by a minute, but they’re lowering the cooldown by 2 minutes in 3.1 anyway.  If you’re a Combat Rogue, there’s a good chance you’ll be taking this glyph, as those extra 5 seconds every 3 minutes are a sizable DPS boost.  This also might help combat in PvP, as it increases our burst.

Glyph of Sprint – Increases the movement of your Sprint ability by an additional 30%.

The change to this glyph is the removal of  “also reduces the duration by 5%” that used to come with this.  I like this change.  Blizzard seems to be moving toward glyphs that only add to your abilities.  There were many glyphs that used to exist that carried both a positive and negative to them, and sometimes the positive wasn’t good enough to make you want the glyph.  My $0.02 is that if you’re going to let people customize their abilities, all changes should be for the better.

Glyph of Crippling Poison – Increases the chance to inflict your target with crippling poison by an additional 20%

This is a boost from the 10% increase the glyph currently gives.  Get ready for the QQ fest.  Casters are going to complain left and right that Rogues are “always” keeping Crippling poison on them.  Even if this makes it to live, I see a “Paladinesque Hot Fix” to patch it back down to 10%.

Glyph of Pick Lock – Reduces the cast time of your Pick Lock by 100%

This is a change from the 75% reduction that it was.  Instant lock pick?  Sure thing.  Assuming I don’t need the minor glyph slot for something better, I’ll take this.  Now if Blizzard would just increase the drop rate of boxes….

– New Glyphs in 3.1 –

Glyph of Hunger for Blood – Increases the bonus damage from Hunger for Blood by 3%.

I think this was in the development before 3.0.9.  Clearly, this is either going to be omitted or reworked.  The problem with the glyph is that as of 3.1, HfB doesn’t have stacks.  it’s just going to be a 30 second 15% damage buff that’s usable when a bleed effect is on a target.  Either this damage was already rolled into the improved version in 3.0.9 and the glyph will be removed, or they really meant for it to be an increase of 3-5% on the glyph.  It will be interesting to see where this goes.

Edit:  The glyph had read 1% per application, but has been updated to a flat 3% increase as I thought it might.  Thanks Hal.

Glyph of Killing Spree – Reduces the cooldown on Killing Spree by 45 sec.

Shaving 45 seconds off your Killing Spree will be a fair boost to Combat DPS.  Blizzard has stated that they want the harder specs to play to do more DPS than easier specs, and they took this a bit too far with specs like Combat Rogues and Beastmaster Hunters.  Glyphs like these are “band-aids” for the problems they created when re-balancing the classes and specs.  I’m not necessarily complaining about their methods, but it would be nice if we could use our glyphs to make Combat more interesting to play, rather than using it to bring it closer to the DPS potential of Assassination.

Glyph of Shadow Dance – Increases the duration of your Shadow Dance by 4 sec.

I’ll be the first to admit that Subtlety is the tree that I know the least about.  However, it’s clear that 4 more seconds of Shadow dance is a very good PvP buff.  To be honest, this might be another of those too good to stay in buffs.  It would not be unlikely that this is reworked before live, or even deleted.  Shadow Dance is already a fairly powerful tool, and making it 4 seconds longer makes it that much more devastating.  If it stays in and you’re a PvP Rogue, you’re going to probably take this.

Glyph of Fan of Knives – Increases the damage done by Fan of Knives by 20%

A solid buff to our AoE ability.  I would only take this as a minor glyph, or as a major glyph for Trash in a duel spec scenario.  Personally for the energy cost, Fan’s still fairly weak compared to caster AoE.  In it’s defense though, since it was buffed, I’ve been getting good damage out of in on trash.

Glyph of Tricks of The Trade – Your Tricks of the Trade grants and additional 10% bonus damage to your target.

Assuming this is a minor glyph, I’m taking it without any questions.  It will most likely be major though.   I love Tricks of the Trade.  It’s probably my new favorite ability.  The extra 25%(15% ability + 10% glyph) damage is more threat for the tank you’re using it on, or if threat isn’t an issue, it’s a 25% damage buff to a DPS on a 30 second timer.


Glyph of Mutilate – Reduces the cost of Mutilate by 5 energy.

This is another band-aid fix.  Mutilate was apparently doing too much damage in PvP so it was nerfed.  the problem is that in PvE it’s not just a combat point generation move, it’s also a significant source of our DPS.  By reducing the cost of the move by 5 Energy, we can use it more often, and that will be a slight increase in DPS for us.  This will probably be a must for raiding Assassination Rogues.

Glyph of Cloak of Shadows – While Cloak of Shadows is active, you take 40% less physical damage.

The PvP use is obvious here, this will help immensely with incoming physical damage.  However, this may save your bacon in PvE more often than you’d think.  There are situations where you’re going to take physical damage and popping this might give you the survivability to live long enough to get the heal you need.  I doubt that this will be a minor glyph, so it’s unlikely that you will be able to fit this into a PvE build though.


– Summary –

There are a lot of positive changes coming out of 3.1 for us, and generally we should see our damage increase.  I think the biggest winner of all the trees is Combat.  Glyph of Killing Spree, Adrenaline Rush, and Slice and Dice seem like a solid combo.  Assination gets more DPS out of Mutilate again, and Subtlety gets a duration buff for Shadow Dance.  I’m looking forward to see what makes it to live.

– Sam

7 Responses to Rogue: Glyphs in 3.1

  1. Chronic says:

    The sap glyph is not a new glyph, it is a change to an existing one. So no, it is not minor:

    “Glyph of Tricks of The Trade – Your Tricks of the Trade grants and additional 10% bonus damage to your target.”

    This one is new, but since it gives you an actual quantifiable damage benefit (albeit small), it’s going to be major as well.

    Note that the SS glyph is still probably the strongest combat glyph. It’s nice to have some interesting choices to make, though, and nice to finally have a usable third glyph for assassination!

  2. samueltempus says:

    Post updated reflecting your comments. Thanks for the help!

    I agree about the SS glyph. It’s too good not to take in a combat build. Slice and Dice is a strong second, and now you have a variety of options for the third glyph.

    – Sam

  3. Hal says:

    The Hunger for Blood Glyph got fixed. its now 3% for the Glyph (making HFB 18% bonus)

  4. samueltempus says:

    Thanks Hal. I’ve updated the post to reflect the change.

    – Sam

  5. Iktomi says:

    Only stumbled upon your blog recently, Sam – love your work. Plus, who doesn’t love a gnome 😉 /pat.

    As a Combat Rogue, I rolled with SS, SnD and Ad Rush glyphs. Whether it was an intentional easter egg or an oversight, Glyph of Ad Rush reduced the Killing Spree cooldown to 60 sec, which made it viable for trash AoE, in addition to FoK.

    Going forward, I’ll be replacing the AR glyph with Rupture. I agree that the amended version of the glyph will be a worthwhile addition for PvP, but I don’t think it cuts the mustard for PvE. 5 sec of 100% increased energy regen works out to one SS and change every 3 minutes (a 16.6DPS increase for a 3K SS).

    I think the Mutilate glyph is a great one for Assassination spec’d Rogues – actually makes me want to test out the spec some more!

    Great work on the write up mate! 🙂

  6. samueltempus says:

    Iktomi, I’m glad you’re enjoying the blog. I agree with your assessment of the AR glyph. It might be good for a more burst oriented combat PvP build. But for PvE as interesting and as good as it initally looks, over a long fight, it’s not that impressive.

    I’d highly recommend trying Assassination, especially when 3.1 hits. I was combat from level 10 to level 74 (looking forward to duel spec to have some more Combat fun). I’ve really enjoyed the change, but it isn’t necessarily for everyone. See if you like it and let me know how it goes. 🙂

    – Sam

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