Draenor Thus Far and Looking Forward to 6.1

With 6.1 launching next week, I thought I’d reflect on how I’ve perceived Warlords of Draenor to date.  At launch, I was stymied by 6+ hour queues the first few days, which frustrated me, but I understood them.  After the first week, I was well on my way to leveling Sam.  I have enjoyed the 90-100 content three times now, but the first time was by far the best.

The questing does a very good job of conveying the story line, especially if you take the time to read every quest.  The reward for following the major quest lines were some of the best cinematics I’ve ever seen in a game.  I could write an entire post that focuses on specific quests and cinematics, but I’ll save that for another time.

I have really enjoyed Warlords of Draenor and while it certainly is in no way perfect, I view it in a very positive light.  Today, I’d like to take a brief look into my thoughts on Garrisons and Dungeons / Raids, before talking about what I am looking forward to in 6.1.  I’m very excited about a few of the additions coming in the patch, more specifically, what they mean for me personally.

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Pre Cataclysm Goals

I mentioned in a recent post that it was important to have in-game goals.  As proof that I practice what I teach, I decided to give some insight into my Pre-Cataclysm goals with this post.  I challenge you to use this as an example and make your own list of things that you want to get done before Cataclysm.

With just under 2 months to go before Cataclysm hits, I sat down and penned out a rough list of the things that I want to try to accomplish in-game before Dec. 7th.  This is just my list for Sam, but rest assured, I’ve got plenty of goals for my other toons as well.  Before I get to that list, here’s a few things I took care of this past weekend. 

  • The Diplomat – Leveled both Sporeggar (revered) and Timbermaw (friendly) Rep to exalted.  If you’re grinding timbermaw, don’t turn in any feathers / beads until you hit revered.  Trust me.
  • Gaurdian of Cenarius – Leveled Cenarian Circle (Honored) and Cenarian Expedition (2.5k rep short) to exalted.  I soloed (and I mean full clear) Steamvault without dying for the Cenarian Expedition Rep; give that a try if you want a challenge managing cooldowns.
  • The Keymaster – Completed upon acquiring the keys to Blackrock Depths, Dire Maul, and Shattered Halls.  Completed the achievements for clearing BRD and DM while I was at it.  Kinda funny to have all the keys with the max lockpicking, but hey, it’s an achieve.
  • 75 Pets –  (Have 77 now) Got the engineering schematics for ‘Lil Smoky and Pet Bombling and crafted these pets on my Paladin.  I had a lucky drop from outland fishing quest for Chuck.  Purchased the rest from vendors that I hadn’t yet acquired.
  • Pest Control – Figured I’d kill the last 3 I needed while I was running around.
  • Classic Raider – Downed C’thun as my only remaining requirement.

And now, past the break is the lengthy list of things I’d like to attempt to get done before the world gets torn asunder.

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Double Zombiedrake

Given that I’ve never heard that term outside of my guild, I’m going to assume (probably wrongly) that we invented it (the term, not the accomplishment).  Anyway…

Zombiedrake [zom-bee-dreyk] -noun – A successful run of Heroic KoT: Culling of Stratholme in which the group completes both the Zombiefest and Culling of Time achievements.

We did this the other day, not once, but twice.  If you haven’t tried this before, it’s a good challenge for a dungeon that I’m sure we’ve all seen enough of.  To really understand the challenge, you have to realize that doing Zombiefest will take 5-8 additional minutes of timer for the Culling of Time…

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