3.3 Assassination vs. 3.2 Assassination

Time to get back to work…

I’m sure most raiding Rogues have been keeping up with the PTR and have already seen this a million times, but just in case, I’ll throw this in here one time.  Yesterday, with the release of 3.3 Assassination Rogues got a fairly substantial buff to our single target sustained DPS.  Here’s the parts of the patch notes that are of particular interest to this post:

  • Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
  • Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
  • Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.

The buff to Murder is nice, even if it’s only noticeable when you’re attacking targets that it previously didn’t work against, but the main damage increase comes from the two poison talents.  These changes were added to address the weapon swapping some Rogues were doing to get extra Instant Poison procs.  Based on what I’ve seen on a static target, they’re adding more DPS than weapon swapping did.

– By the Numbers:  3.2 –

This parse was taken the night before the patch.  The test was 10 minutes long; I was unbuffed and neither Vanish nor Cold Blood were used. Total Damage : 2,222,481   DPS: 3,704

– By the Numbers: 3.3 –

I took this parse the day the patch came out.  It was also an unbuffed test using the same abilities.  Total Damage: 2,700,365   DPS: 4,501

That’s a pretty substantial buff.  Looking at the numbers, everything is fairly consistent, except for Instant Poison.  The changes affecting how often it procs more than doubled the damage that it was doing.   Granted, you have to stay on a target to keep the stacks up, but if you can stay on a single target, the difference should be quite noticeable.

Next up, I’m going to be testing out how Shiv fits into this equation.  I’m assuming that it will proc the main hand poison as well, so it’s possible that using it to get a 5th combo point  or finding another way to work it into the equation may very well be beneficial to the Assassination Rogue’s DPS.  Maybe I’ll get on that tomorrow.

– Sam

12 Responses to 3.3 Assassination vs. 3.2 Assassination

  1. Kroan says:

    Might it be an idea to put Deadly Poison now on your mainhand, instead of your offhand to build up the stacks faster and therefor have a quicker double Instant Poision and less hassle to keep the stacks up on a moving boss/player?

  2. nordveien says:

    No, Deadly Poison is not PPM, it’s 50% to apply on a hit when talented. So it’s still IP MH, DP OH (if no swapping).

    Shiv doesn’t seem to be a viable option, even to refresh a stack. Cause it can’t crit, the poison it applies can’t crit, MH poison proc triggered by it can’t crit either, and the DP stacks are building up with Muti rocket fast as it is.

    It’s being discussed in details over ElitistJerks forums, Incoming Rogue Changes Discussion topic.

  3. samueltempus says:

    Nord,

    As far as Shiv goes, I’m only looking to see if there are any places where it might be beneficial to use on occasion, not make it a major part of the rotation. For example, even though Shiv can’t crit, nor the poison crit, it might be worthwhile to throw one in at 4 combo points to get to 5 for a longer rupture, or to get a 5 point cold blood Envenom. Even in that case, the usage would be rare. Just something I thought I’d test myself and see.

    I put a ton of stock into what’s said at EJ, but I always like to test things myself too.

    – Sam

  4. Larslol says:

    Try another one without using rupture, I’m curious.

  5. Mayanai says:

    Funny things don´t last for ever or shall we say a week??

    Nerf is incomming

    Hunger for Blood now increases damage by 10% instead of 15%. We wanted to increase Assassination rogue damage, and we were succesful, but we overshot the mark. We buffed Hunger for Blood back when Assassination needed a damage boost, so we’re more than happy that this talent won’t account for such a huge dps increase. Because of the nature of hotfixes, it is unlikely the tooltip will change to 10% right away

  6. samueltempus says:

    Yeah, nerfs suck. Even if they’re reasonable. I don’t know that this will be a huge nerf, as at 5200 DPS, you’d only lose 260 DPS, which isn’t too bad.

    – Sam

  7. Treeman says:

    Just a question Sam,
    If vanish was not used, how did you manage to do 6 garrotes in each test? Did you stop attacking and restealth?

    -Treeman, Exodar realm

  8. samueltempus says:

    It’s ticks of Garrote, not the usage of the ability. 🙂 It ticks 6 times normally.

    – Sam

  9. Treeman says:

    Oh that makes sense, otherwise you would have done more ruptures than mutilates too 🙂 Learned something new today!

  10. Pingback: Mutilate in 3.3 « Blame Squelchy

  11. Pingback: Rogue News: Wooah! DPS after patch 3.3 and Hunger for Blood « Recked of the Nightfall

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