What’s up with my Heroic DPS?
November 11, 2009 8 Comments
I’ve had a few comments and emails recently about Rogues getting destroyed on heroic bosses by Mages. I figured I’d do a quick write-up on why. Before I get into that there are some things you should know:
- It’s going to happen.
- It can happen often.
- It doesn’t matter if you’re better geared.
- There’s not a whole lot you can do about it.
A well-played Mage will destroy a Rogue on fights that last around 40 seconds every time. This happens due to our resource, Energy. Energy is a great mechanic. Even if we’re completely out of it, Energy will completely regenerate in ten seconds or less. However, it’s not Mana, and for that reason a good Mage can whip you on those short fights every time.
in 40 seconds, a Rogue can expect to have at least 500 energy. When you think about how much our abilities cost, 500 energy goes pretty quick. In fact, you can count all of the rotations you can pull off in your hands (more likely on one hand). Energy may be a blessing on longer fights, but it truly can be the bane of your DPS on a short fight.
Energy can’t compare to Mana on a short fight. It doesn’t really matter how fast a Mage’s mana regenerates if they know how to use all of it in exactly the same time it takes to kill a boss. Arcane Mages are excellent at this, and it’s incredibly fun (you can guess which spec my mage is). Arcane mages can burn through their mana pools ludicrously fast. They can trade-off massive DPS for extreme mana inefficiency. On a longer fight this would be a terrible idea, but on a short fight, you simply burn the mana as fast as you need to reach zero mana when the boss dies.
Seeing damage meters where my Mage friends pull 8-12k DPS on a short fight is not uncommon. Even Combat Spec with all of my cooldowns, there’s no way I could possibly compete with those numbers in a 5 man group. I imagine that there are few Rogues geared enough to compete with that kind of Damage output. Basically if you’re getting owned in heroics by a Mage (or any other fast burn mana class), it’s not your fault, and you may not be doing anything wrong. Don’t worry though; you should steadily catch a mage on a longer fight, and eventually overtake them.
Mana may be great for initial burst, but it has to be rationed to be used efficiently, and there’s always the time needed to evocate or use a mana gem to consider. In the end, Energy is a much better mechanic for long fights due to its steady and predictable regeneration. I don’t know about you, but in the end, it’s the raid boss DPS that I care about, and you should be in a good place there.