Assassination Hemo?

So, I got kinda tired of not being able to put out any sustained damage in arenas.  More specifically I got tired of using Mutilate as my main combo point generating ability, because it’s so expensive.  I decided to play around with my PvP spec a bit, and altered my Mut/Prep to this:  40/5/26.  It works fairly well in 2’s, but it works even better in 3’s with the comp we’re running.  Essentially, I swapped Mutilate for Hemo, and move a few other points around that only really buffed my Mutilate damage.

This build has smoothed out and increased my damage a bit, although it’s debatable how much of the increase came from the weaponry (my swords are significantly better than my daggers).  Regardless, I’m running into less people hovering at 1k health and being healed, and finding more opponents dead at my feet.  I’m not done playing with the spec yet; depending on what I do with the talents, I could keep quick recovery and pick up cheat death too, but I don’t know that it’s necessary.

This has worked really well in 3’s as my other DPS partner is a Mut/Prep Rogue, and with the synergy between our two specs, we blow people up fast.  The best improvement we’ve seen is against plate wearers.  The other rogue does most of the burst /stuns , and I apply the steady damage/debuffs (Rupture, Expose Armor), and we can kill a plate wearer effectively and efficiently.

The bottom line:  Our 3’s rating is on the rise, but in 2’s, we keep getting close to breaking 1500, and then run into either Rogue/Mage, or DK/Pally, and one of us gets instagibbed.  We seem to fight that team or a similar one, tank the rating 50 or so points and then start winning again, but gaining far fewer points than we lost.  It’s a grind; that’s for sure.  I played in excess of 200 arenas this week between the 3 brackets.

– Sam

6 Responses to Assassination Hemo?

  1. Grouch says:

    Hi Sam,

    Have you thought about trying a Cold Blood / Shadowstep spec (Coldstep). With the increases in ap and agi you get from sub tree talents and hard hitting 5cp eviscerates its a nice spec to play and a lot of fun.

    Great site btw!

  2. Grouch says:

    p.s forgot to mention that you will also have all the movement speed bonuses that muti/prep has as well as premeditation, shadowstep (for those blinking frost mages :D), cheat death and HaT (which should be very nice if your running with another rogue 🙂 All in all could be very nice for combo point generating which is obviously gonna help if its your job to apply the bleeds / EA etc

  3. axSoul says:

    My build now is Cold Blood/Shadowstep. It’s beautiful! Only thing i have a problem with is heals because of the lack of constant burst, but id have to say its a very gear dependent build.

    We’ve broke 1300 on our twos team (ShS Rogue/Arms Warrior), and I find the mobility of this build makes up for all the burst that Mut has to offer. Plus Bladestorm + HaT destroys anything close by lol.

    In all essence though, your build looks quite interesting! How much does your Hemo/Evisc crit for? And would u consider dropping DWS for Deadliness?

  4. axSoul says:

    Oh, and just for shits and giggles…


    Gotta love the arena score!

  5. samueltempus says:

    My Brother was visiting recently, and on his way home (all of an hour from where our house is, he called to tell me that someone had a license plate that read El337. Gotta love that.

    – Sam

  6. Shun Tzu says:

    Hello Sam,

    I always play with specs to find something useful, fun or to surprise my opponents, I love the Mutilate spec but also I remember the good time as ShS at 70.
    So, I hope you don’t mind, I post below one spec used for fun in battle grounds and duels.

    Rogue (8/22/41) ShS Daggers and weapon swap after,

    The tactic is fairly simple (you present it also in a post “Leveling as Subtlety”):
    Sprint > Premeditation > Shadow Step > Ambush > Eviscerate then just Vanish or Blind restealth,
    recover your energy swap MH weapon with 2.6 hard hitting one
    Open again with Cheap Shot > Sinister Strike > Sinister Strike > then split Eviscerate (if the target is low health) or Kidney Shot else, if he trinket you still have Preparation and you can come back from the beginning swapping to dagger of course.

    Glyphs: Sinister Strike, Eviscerate, Ambush and may consider even Sprint to replace one.
    Poisons: MH Wound Poison, OH Crippling Poison

    And there is the spec:

    Assassination – 8 points

    Improved Eviscerate – 3/3
    Increases the damage done by your Eviscerate ability by 20%.

    Malice – 5/5
    Increases your critical strike chance by 5%.

    Combat – 22 points

    Improved Sinister Strike – 2/2
    Reduces the Energy cost of your Sinister Strike ability by 5.

    Dual Wield Specialization – 5/5
    Increases the damage done by your offhand weapon by 50%.

    Precision – 3/5
    Increases your chance to hit with weapon and poison attacks by 3%.

    Endurance – 2/2
    Reduces the cooldown of your Sprint and Evasion abilities by 60 sec and increases your total Stamina by 4%.

    Close Quarters Combat – 5/5
    Increases your chance to get a critical strike with Daggers and Fist Weapons by 5%.

    Aggression – 5/5
    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 15%.

    Subtlety – 41 points

    Relentless Strikes – 4/5
    Your finishing moves have a 16.0% chance per combo point to restore 25 energy.

    Master of Deception – 3/3
    Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).

    Opportunity – 2/2
    Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.

    Dirty Tricks – 2/2
    Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.

    Camouflage – 3/3
    Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 6 sec.

    Elusiveness – 2/2
    Reduces the cooldown of your Vanish and Blind abilities by S1 / 1000 sec and your Cloak of Shadows ability by S2 / 1000 sec.

    Initiative – 3/3
    Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

    Improved Ambush – 2/2
    Increases the critical strike chance of your Ambush ability by 50%.

    Heightened Senses – 2/2
    Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

    Preparation – 1/1
    When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.

    Dirty Deeds – 2/2
    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.

    Master of Subtlety – 3/3
    Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.

    Deadliness – 5/5
    Increases your attack power by 10%.

    Premeditation – 1/1
    When used, adds 2 combo points to your target. You must add to or use those combo points within 20 or the combo points are lost.

    Sinister Calling – 5/5
    Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 10%.

    Shadowstep – 1/1
    Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3s. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10s.

    I hope I don’t bother you readers :),

    /salute

    Shun Tzu

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