Sam Dabbles in Arenas
June 16, 2009 20 Comments
Umm…Yeah right. I’ll admit I’m a force to be reckoned with in PvP, but I’m far from world class. I have made some observations about Rogue PvP, and that’s the subject matter for today.
First of all, I’m running with a hybrid Assassination / Subtlety build, using glyphs of Mutilate, Prep, and Vigor. This build and closely related variants are pretty standard among the Arena Rogues I bump into.
I did half of my honor grinding for PvP gear as my raiding Combat Spec, and half of it as the spec I’m using for arenas. There were pros and cons to both, but I think my favorite part of using my Combat spec was when a warlock was hiding in their base in WSG with our flag, and I jumped out of nowhere with Killing Spree and sent the flag back to the base before he had a clue what was going on. Note that there’s no way that would have worked if he had any significant amount of PvP gear.
On to the arenas, I was a late bloomer in TBC, and I didn’t really get into arenas until season 3, and it was season 4 before I got into it enough to break the 1750 barrier. I didn’t participate in season 5, and I’ve only got about 250 games between 2’s and 3’s in season 6. In 2’s we either run dual Rogue, or Rogue Shaman (the more effective of the two), but we’re finding that we have a hard time beating several popular comps, and the rating is going nowhere fast. For 3’s however, we’re learning how best to use the same 3 people, and it feels a little more balanced.
Things I’ve noticed in playing around in Arena:
– Vanish is an invaluable defensive ability, but it has great offensive ability for a quick Cheapshot too.
– 700+ resilience will do nothing to prevent dying from an dual assault from any combination of the three plate wearing dps.
– Trees with resilience are ridiculously hard to kill solo; either attack the other targets, forcing the tree to burn all of its mana, or send at least 2 DPS to burn the tree down.
– If you are forced to solo a tree, Rupture and Slice and Dice can give you the sustained dps to beat them
– Don’t forget to use your CC. Sap and Blind can force your opponent to bubble, trinket, etc.
– Herbalism and Alchemy are very useful if you can’t self heal (Endless Healing pots and Lifeblood). I can’t count the number of times those two abilities have allowed me to live long enough to get a heal or finish a target.
– When facing a team with another rogue of equal skill, the person who gets jumped is usually going to lose. If your partner(s) can survive without you, let them and try to fish out the other Rogue.
– Smart casters will wait for your Kidney Shot to trinket and fear you. After you build your 5 combo points, pop cloak and do something unexpected, like Rupture, or Cold Blood Eviscerate. Several things could happen: They might blow their trinket because of habit, or they may still blow their fear, which you’ll have a 90% chance to resist. You’ll still have your Kidney Shot and Kick for an interrupt too.
– Do not find yourself without cooldowns and out of range of a Warlock. Chaos Bolt Hurts.
– Sometimes it’s better to do nothing and wait for Stealth than to blow Vanish. Especially when your enemy underestimates you by leaving you alone.
I think that’s enough PvP babble for today. For all of the QQ you can read on the forums about Rogue PvP and how easy it is to just faceroll / stun someone to death in .0003 seconds, there’s a lot of finesse to the class when PvPing, and mastering that finesse is anything but easy.