Building Bucklers: Conclusion
May 18, 2009 15 Comments
After going over the technicals of Bucklers, it’s time for the part you can’t write in a charter, or list on a website. I was curious how some of my guildies would respond to this question: “What makes Bucklers so great?” I posted that question on my website to see if anyone was brave enough to tackle it and I got two very differently stated, but ultimately similar responses.
The first is from Revix. He comments here from time to time, and is the pirate on the right in the Bucklers logo (I’m the left):
Bucklers is great because we are a small community of friends that are more about playing with each other and having fun instead of trying to be the best possible thing ever. We do things at our own pace and still progress just fine, we don’t need to spend countless amounts of time on raids or anything to get the job done. Bucklers is just a second family, and i think that’s what makes it great.
I think this is a good summation of where Bucklers is as a guild. Revix points out that we’re getting the job done, and being together is what makes our guild, not the progression or the gear. Whats interesting to note, is that we are progressing well, and the gear is coming.
The author of the second response prefers to remain anonymous. Their response is lengthy, and I had to read a few times to get the point:
I don’t think Bucklers is so great. It’s better than some guilds, and worse than some. What I think makes Bucklers what it is, however, is our ability to let people leave. We support people in playing the way that they enjoy the game, even if that’s not with us. We have not collapsed at each exodus, of which there have been a few. The people in our guild are dedicated to playing with a group of people they enjoy being with, more than gear or status or ego. If the only person left alive when the boss dies is one priest’s Guardian Spirit and you can’t laugh about that, then by all means find a place that doesn’t do that. Because Bucklers does. We work hard and expect others to do so, but if the RNG gives us a hard time or it’s just not our night, at least we can find the humor in it together. We love raiding, and we love hanging around together. And we do both without drama and without pressure. Over time we’ve lost a lot of people because we’re “too casual”, “too unfocused”, “too immature”, “not going fast enough”, “not getting me enough gear”, etc etc. But in the long run, we have become a group of people who enjoy playing with each other and who work together while having a good time to reach our in-game goals. It’s not the best or the worse, but it sure is fun. And our guildies have become friends whom we know are dedicated to the group, not the gear, so we know that they’ll be there to progress and have fun right along with us.
Again, I had to read this a few times to get the point. It’s true that we were at one point way too casual, and we lost members for that. Sometimes it was good for the guild; sometimes it was bad. The best healer/tank/DPS in the game isn’t worth it if people can’t stand playing with them, but losing a good person to a lack of focus is not fun or good.
While we can laugh when things don’t go our way, I’d like to point out that the Bucklers the poster describes might come across as apathetic to the raiding scene, and wiping frequently. That may have been the case in BC, but in Wrath, we’ve had quick progression on almost every boss, and truthfully in Ulduar, our main wipes have come from attempting things before we took the time to research them, particularly from underestimating trash. I’ve personally seen to it that we won’t have that issue again.
So, the real question is why do I think Bucklers is so great, and what’s the secret to that success? Well….
– Conclusion –
Greatness is not measured by one standard. If that were the case, then only the #1 guild in the world would ever be truly considered great, and everyone else would simply be chasing the dream of being that guild. The word “great” has more than ten specific definitions, and only one of them deals with being the “ultimate” of something.
Bucklers of Swash is a great guild, and that greatness comes from many factors, none of which are from our current level of progression. We’re a good guild in that respect, but progression is something we do; not something that defines us.
What makes Bucklers a great guild is that unlike most other guilds at our progression level, we maintain a consistent core player base who haven’t forgotten that we’re playing a game. With a fierce competitive spirit that many of us share, we come together as team, or even as a family, and we get the job done. We laugh together, keep it relaxed, and at the end of the day, everyone had a good time and the boss is still dead. That’s what defines us: the ability to take care of business, and be playing a game at the same time.
That’s the secret of the whole thing. You’re playing a game, and if you lose sight of that, the only “greatness” that you can attain is from gear and kills. When you run out of bosses to kill, and gear to loot, there’s only emptiness left, which by one definition would be the absence of greatness. If that’s the kind of greatness you want, by all means take it. I think no less of people that are driven to get as much done as fast as possible.
So, here we are, the conclusion of a week’s worth of typing. Thousands of words in print on a screen, and what does it all mean? If you don’t want to be like us, then don’t. However, if you like what you’ve seen, and you want something like it, you’ve got the basic tools now. No one else can truly be Bucklers, and I wouldn’t have it any other way. However, you can use us as an example and achieve something similar and be great in your own way.