Ulduar; Progression and Impressions
May 5, 2009 5 Comments
Anabelle (Paladin, Me) and Malinda (Priest, The Mrs.) standing in front of a dead Kologarn in Ulduar.
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Ulduar is, to date, my favorite raid instance. In my opinion, Blizzard really hit a home run with the design of this place. The instance is huge, and the detail work is absolutely gorgeous. Epic, whilst an extremely overused word in this game, is truly the only way to describe this instance.
In addition to the beauty of it’s design, the difficulty of the bosses is challenging, but not overly difficult. Once an encounter is learned, appropriately geared groups that are alert, use good communication, and play their role well will have little difficulty with the bosses I’ve seen so far. That being said, unless your group overgears the content, loosing even one person is enough to cause a wipe.
If you haven’t started Uduar yet, but are getting ready, here’s some ideas that might help you with the preparations:
If it’s not you, find out who your guild Alchemists are, and ask them to make you flasks (with your mats of course). If you can help them with their crafting needs, return the favor.
Use encounters and events to work on positioning, and movement: Loken, Heigan, Tribunal of Ages, and Kel’thuzzad to name a few. If the group you’re taking to Ulduar can’t clear all of these, without people taking unnecessary damage, your chances in Ulduar beyond Flame Leviathan are slim at best.
Get your gear gemmed and enchanted as best as you can afford. Realistically though, getting the best enchants isn’t that far out of reach. Just doing Argent Tounament dailies for a week should net you in excess of 1,000g. Also, budding up with an Enchanter or Jewelcrafter in your guild, by sending them greens or gems goes a long way toward lessening your expense on gear upgrades.
It’s not going to be easy at first, but I think you’ll find that when you down bosses in Ulduar, you will feel a sense of accomplishment. That’s something that Naxx was sorely lacking. Just remember that it’s supposed to be fun, so don’t let wipes get you down. Regroup, figure out what happened and adapt to prevent wiping for the same reason twice.
On a more personal note, my guild, Bucklers of Swash, is currently 5/14 for Ulduar progression, and we almost had our sixth progression kill last night. We feel this is a good speed to be downing things at. We won’t run out of content in the near future, nor are we standing still. We’re certainly not going to be pulling off first kills on our server, nor are we aiming to, but we’re progressing at a pace that is keeping us happy and ahead of most of the pack. Most importantly, we’re having fun.