PvP: Coming Soon

I haven’t done this before, but since I do get emails here at Slice and Dice, today I’m going to answer a piece of mail.  Don’t worry, I always ask before I post, so don’t be discouraged from sending in email.

Hi Sam,

I have recently just started levelling my rogue from 70 – 80 (currently 73) with the premise that he will become my PvP/Arena toon. I was linked your site from the forums on the BigRedKitty web site and I must say I think your explanations and reasoning for your builds are fantastic. I will be using your Combat guide to level to 80 without a doubt. I was wondering (as you seem to be extremely knowledgeable with regards to the PvE aspect) if you have any information/tips/builds for a PvP Rogue?

Thanks in advance,

Felkadar (EU) Chamber of Aspects

Generally, what’s best for a PvP build is more personal and controversial than what’s best for a PvE build.  The main cause of this is that while PvE encounters are fairly rigid (encounters typically happen the same way each time), PvP encounters are fluid and require adaptation.  To win at PvP you’ll either need more burst damage than your opponent can handle or a bigger bag of tricks than they have.  Today we’ll talk about the basics…

–  Rogue PvP basics  –

A Rogue has a wide variety of tools that are available as baseline abilities.  How these abilities are used can be the difference between failure and victory.  Some abilities work well together, while certain combinations just don’t work (Deadly Poison + Gouge or Blind = Fail).  Let’s take a look at some of these baseline abilities:

Stealth

Stealth is arguably the most important PvP ability available to Rogues.  In addition to being much harder to detect, there are many other abilities that require it for their use:

  • Sap – Incapacitate your target for 10 seconds if they aren’t currently in combat.
  • Cheap Shot – Stuns your target for 4 seconds, and generates 2 combo points.
  • Garrote – 3 second silence, a bleed effect, and 1 combo point
  • Ambush – Deals a large amount of damage and gives 2 combo points.
  • Distract – Changes the direction someone is facing.
  • Vanish – Instant improved Stealth 

Overt (Non-Stealth)

In addition to Stealth and it’s many linked abilities, a Rouge has several tools that can be used outside of stealth to control the flow of battle. These include a variety of stuns and other effects that help a Rogue in battle.

Stuns

  • Kidney Shot – A Finisher that stuns the target for 2-6 seconds depending on combo points.
  • Gouge – Incapacitates the target for 4 seconds, but is broken with damage.
  • Blind – Incapacitates the target for 10 sec, but is broken with damage.

Other Abilities

  • Rupture – Bleed damage over time, increased damage and duration per combo point. (not mitigated by armor)
  • Slice and Dice – Increased attack speed, duration increased by combo points.
  • Dismantle – Disarms the enemy for 10 seconds.
  • Cloak of Shadows – 90% chance to avoid magic damage for 6 seconds / clears negative effects upon use.
  • Evasion – 50% increased dodge for 15 seconds.
  • Deadly Throw – High thrown damage, and a 50% slow effect for 6 seconds.
  • Shiv – Instantly applies your off hand poison.
  • Tricks of the Trade – the 15% damage buff for 6 seconds to a party / team member.
  • Fan of Knives – Rogue AoE

I left out regular attacks like Eviscerate, Backstab and Sinister Strike, but as you can see, a Rogue has many abilities built in to use for PvP.  Every ability has some use in PvP, if you know the situations to use it in.  While I’ll get into more detail in later PvP posts, here are some examples of using abilities in PvP:

 Blind -> Bandage –  A classic move of incapacitating your opponent long enough to be able to restore some health.

Cheap Shot -> Gouge -> Kidney Shot, etc – The classic Stun lock; keeping your opponent unable to move long enough to take off a considerable amount of damage.

Rupture on Plate wearers – Rupture is not mitigated by by armor, and will continue to deal damage, even if you’re not near the target.

Shiv– With Mind Numbing or Crippling Poison on your off hand, you can use this ability to keep the debuff on the target at all times.

Cloak of Shadows -> Vanish – Your emergency Abort Combo against casters.

Tricks of the Trade – the 15% damage increase for 6 seconds may give your team the edge it needs to burn someone down in Arena.

There are literally hundreds of combinations of abilities that can be used in PvP to gain some sort of advantage.  I’m pushing 800 words here, and I’ve not even scratched the surface.  I’ll be writing up tips and tricks for multiple PvP builds, and as always input from the community is appreciated, so if you have any tips or tricks you’d like to share, please feel free to do so.

– Sam

3 Responses to PvP: Coming Soon

  1. Felkadar says:

    Thanks Sam – Look forward to reading more on this soon.

  2. Eric says:

    Agreed. Your posts are very helpful. Looking forward to more..

  3. Tom Webster says:

    Great PvP info for rogues, when I get around to playing mine again I will certainly be giving this another look!

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